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author | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 19:28:43 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 19:28:43 +0300 |
commit | 3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 (patch) | |
tree | 279d9ffbd0b8ab0a1c2d723621b119c229fff66b /source/gameengine/Ketsji | |
parent | 88005475db5a774edfc3c408b553b04379dbd147 (diff) |
BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value.
The patch also allows non programmers to change the maximum numbers of jumps.
Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77
Reviewed By: lordloki, moguri
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1302
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_CharacterWrapper.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CharacterWrapper.cpp b/source/gameengine/Ketsji/KX_CharacterWrapper.cpp index d777ae7ec80..44f06a9f1eb 100644 --- a/source/gameengine/Ketsji/KX_CharacterWrapper.cpp +++ b/source/gameengine/Ketsji/KX_CharacterWrapper.cpp @@ -119,7 +119,7 @@ int KX_CharacterWrapper::pyattr_set_max_jumps(void *self_v, const KX_PYATTRIBUTE CLAMP(param, 0, 255); - self->m_character->SetMaxJumps((unsigned char)param); + self->m_character->SetMaxJumps(param); return PY_SET_ATTR_SUCCESS; } |