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author | Campbell Barton <ideasman42@gmail.com> | 2018-03-09 03:44:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-03-09 03:52:11 +0300 |
commit | f47a41a3d9f9850f852abb3d76bea2c8b281bb45 (patch) | |
tree | b50d618fa0300e4ae96a5cf7d3029013515c5e93 /source/gameengine/Ketsji | |
parent | 9342f55d12f87dbc72e6953e0bc6c2564e57465f (diff) |
Cleanup: iterator macros
- put render iterator in own scope
(would shadow it's own variable if used multiple times).
- enforce semicolon at end of iterator macros.
- no need to typedef one-off macro structs.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index a521bc0c942..0e6b04c6df5 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -761,7 +761,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level) } m_groupGameObjects.insert(gameobj); } - FOREACH_GROUP_BASE_END + FOREACH_GROUP_BASE_END; set<CValue*>::iterator oit; for (oit=m_groupGameObjects.begin(); oit != m_groupGameObjects.end(); oit++) |