Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2009-06-25 14:11:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-25 14:11:37 +0400
commitd428ba1de8074e8b0ca2b7c0b060c18ebf7d6b0c (patch)
tree0200656374d9d08125eba99ecc009ca3e70cc7fb /source/gameengine/Ketsji
parent7a357cba3994bee7d05c7a8bf5736eb94067d564 (diff)
PyAPI RNA/BGE
* all mathutils types now have optional callbacks * PyRNA returns mathutils quat and euler types automatically when they have the rotation subtype. * PyRNA, reuse the BPy_StructRNA PyObject rather name making a new one for each function returned. * use more arithb.c functions for Mathutils quaternion type (less inline cruft). * BGE Mathutils integration mostly finished- KX_PyMath now converts to Mathutils types rather then lists. * make all mathutils types share the same header so they can share a number of functions - dealloc, getWrapped, getOwner.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp11
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp130
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.h11
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp66
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h35
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp3
6 files changed, 188 insertions, 68 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index a3b2ba79e11..577f767b475 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1184,11 +1184,7 @@ CListValue* KX_GameObject::GetChildrenRecursive()
return list;
}
-
#ifdef USE_MATHUTILS
-extern "C" {
-#include "../../blender/python/generic/Mathutils.h" /* so we can have mathutils callbacks */
-}
/* These require an SGNode */
#define MATHUTILS_VEC_CB_POS_LOCAL 1
@@ -1880,12 +1876,7 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT
if (!PyOrientationTo(value, rot, "gameOb.worldOrientation = sequence: KX_GameObject, "))
return PY_SET_ATTR_FAIL;
- if (self->GetSGNode() && self->GetSGNode()->GetSGParent()) {
- self->NodeSetLocalOrientation(self->GetSGNode()->GetSGParent()->GetWorldOrientation().inverse()*rot);
- }
- else {
- self->NodeSetLocalOrientation(rot);
- }
+ self->NodeSetGlobalOrientation(rot);
self->NodeUpdateGS(0.f);
return PY_SET_ATTR_SUCCESS;
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index eaae04d406d..62e61667c56 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -396,9 +396,14 @@ PyAttributeDef KX_ObjectActuator::Attributes[] = {
KX_PYATTRIBUTE_BOOL_RW("useLocalDLoc", KX_ObjectActuator, m_bitLocalFlag.DLoc),
KX_PYATTRIBUTE_VECTOR_RW_CHECK("dRot", -1000, 1000, false, KX_ObjectActuator, m_drot, PyUpdateFuzzyFlags),
KX_PYATTRIBUTE_BOOL_RW("useLocalDRot", KX_ObjectActuator, m_bitLocalFlag.DRot),
+#ifdef USE_MATHUTILS
+ KX_PYATTRIBUTE_RW_FUNCTION("linV", KX_ObjectActuator, pyattr_get_linV, pyattr_set_linV),
+ KX_PYATTRIBUTE_RW_FUNCTION("angV", KX_ObjectActuator, pyattr_get_angV, pyattr_set_angV),
+#else
KX_PYATTRIBUTE_VECTOR_RW_CHECK("linV", -1000, 1000, false, KX_ObjectActuator, m_linear_velocity, PyUpdateFuzzyFlags),
- KX_PYATTRIBUTE_BOOL_RW("useLocalLinV", KX_ObjectActuator, m_bitLocalFlag.LinearVelocity),
KX_PYATTRIBUTE_VECTOR_RW_CHECK("angV", -1000, 1000, false, KX_ObjectActuator, m_angular_velocity, PyUpdateFuzzyFlags),
+#endif
+ KX_PYATTRIBUTE_BOOL_RW("useLocalLinV", KX_ObjectActuator, m_bitLocalFlag.LinearVelocity),
KX_PYATTRIBUTE_BOOL_RW("useLocalAngV", KX_ObjectActuator, m_bitLocalFlag.AngularVelocity),
KX_PYATTRIBUTE_SHORT_RW("damping", 0, 1000, false, KX_ObjectActuator, m_damping),
KX_PYATTRIBUTE_RW_FUNCTION("forceLimitX", KX_ObjectActuator, pyattr_get_forceLimitX, pyattr_set_forceLimitX),
@@ -425,6 +430,129 @@ int KX_ObjectActuator::py_setattro(PyObject *attr, PyObject *value)
/* Attribute get/set functions */
+#ifdef USE_MATHUTILS
+
+/* These require an SGNode */
+#define MATHUTILS_VEC_CB_LINV 1
+#define MATHUTILS_VEC_CB_ANGV 2
+
+static int mathutils_kxobactu_vector_cb_index= -1; /* index for our callbacks */
+
+static int mathutils_obactu_generic_check(PyObject *self_v)
+{
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(self_v);
+ if(self==NULL)
+ return 0;
+
+ return 1;
+}
+
+static int mathutils_obactu_vector_get(PyObject *self_v, int subtype, float *vec_from)
+{
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(self_v);
+ if(self==NULL)
+ return 0;
+
+ switch(subtype) {
+ case MATHUTILS_VEC_CB_LINV:
+ self->m_linear_velocity.getValue(vec_from);
+ break;
+ case MATHUTILS_VEC_CB_ANGV:
+ self->m_angular_velocity.getValue(vec_from);
+ break;
+ }
+
+ return 1;
+}
+
+static int mathutils_obactu_vector_set(PyObject *self_v, int subtype, float *vec_to)
+{
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>BGE_PROXY_REF(self_v);
+ if(self==NULL)
+ return 0;
+
+ switch(subtype) {
+ case MATHUTILS_VEC_CB_LINV:
+ self->m_linear_velocity.setValue(vec_to);
+ break;
+ case MATHUTILS_VEC_CB_ANGV:
+ self->m_angular_velocity.setValue(vec_to);
+ break;
+ }
+
+ return 1;
+}
+
+static int mathutils_obactu_vector_get_index(PyObject *self_v, int subtype, float *vec_from, int index)
+{
+ float f[4];
+ /* lazy, avoid repeteing the case statement */
+ if(!mathutils_obactu_vector_get(self_v, subtype, f))
+ return 0;
+
+ vec_from[index]= f[index];
+ return 1;
+}
+
+static int mathutils_obactu_vector_set_index(PyObject *self_v, int subtype, float *vec_to, int index)
+{
+ float f= vec_to[index];
+
+ /* lazy, avoid repeteing the case statement */
+ if(!mathutils_obactu_vector_get(self_v, subtype, vec_to))
+ return 0;
+
+ vec_to[index]= f;
+ mathutils_obactu_vector_set(self_v, subtype, vec_to);
+
+ return 1;
+}
+
+Mathutils_Callback mathutils_obactu_vector_cb = {
+ mathutils_obactu_generic_check,
+ mathutils_obactu_vector_get,
+ mathutils_obactu_vector_set,
+ mathutils_obactu_vector_get_index,
+ mathutils_obactu_vector_set_index
+};
+
+PyObject* KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ return newVectorObject_cb((PyObject *)self_v, 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_LINV);
+}
+
+int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>(self_v);
+ if (!PyVecTo(value, self->m_linear_velocity))
+ return PY_SET_ATTR_FAIL;
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ return newVectorObject_cb((PyObject *)self_v, 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_ANGV);
+}
+
+int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_ObjectActuator* self= static_cast<KX_ObjectActuator*>(self_v);
+ if (!PyVecTo(value, self->m_angular_velocity))
+ return PY_SET_ATTR_FAIL;
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+
+void KX_ObjectActuator_Mathutils_Callback_Init(void)
+{
+ // register mathutils callbacks, ok to run more then once.
+ mathutils_kxobactu_vector_cb_index= Mathutils_RegisterCallback(&mathutils_obactu_vector_cb);
+}
+
+#endif // USE_MATHUTILS
+
PyObject* KX_ObjectActuator::pyattr_get_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
index f9bd2a0c748..6ca442b2ec2 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -35,6 +35,10 @@
#include "SCA_IActuator.h"
#include "MT_Vector3.h"
+#ifdef USE_MATHUTILS
+void KX_ObjectActuator_Mathutils_Callback_Init(void);
+#endif
+
class KX_GameObject;
//
@@ -197,6 +201,13 @@ public:
static PyObject* pyattr_get_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+#ifdef USE_MATHUTILS
+ static PyObject* pyattr_get_linV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_linV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_angV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_angV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+#endif
+
// This lets the attribute macros use UpdateFuzzyFlags()
static int PyUpdateFuzzyFlags(void *self, const PyAttributeDef *attrdef)
{
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index 051d7ae7dba..ee9fed5d30a 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -46,35 +46,6 @@
#include "KX_Python.h"
#include "KX_PyMath.h"
-bool PyObject_IsMT_Matrix(PyObject *pymat, unsigned int rank)
-{
- if (!pymat)
- return false;
-
- unsigned int y;
- if (PySequence_Check(pymat))
- {
- unsigned int rows = PySequence_Size(pymat);
- if (rows != rank)
- return false;
-
- bool ismatrix = true;
- for (y = 0; y < rank && ismatrix; y++)
- {
- PyObject *pyrow = PySequence_GetItem(pymat, y); /* new ref */
- if (PySequence_Check(pyrow))
- {
- if (((unsigned int)PySequence_Size(pyrow)) != rank)
- ismatrix = false;
- } else
- ismatrix = false;
- Py_DECREF(pyrow);
- }
- return ismatrix;
- }
- return false;
-}
-
bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefix)
{
int size= PySequence_Size(pyval);
@@ -110,12 +81,10 @@ bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefi
PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
{
-#if 0
- return Py_BuildValue("[[ffff][ffff][ffff][ffff]]",
- mat[0][0], mat[0][1], mat[0][2], mat[0][3],
- mat[1][0], mat[1][1], mat[1][2], mat[1][3],
- mat[2][0], mat[2][1], mat[2][2], mat[2][3],
- mat[3][0], mat[3][1], mat[3][2], mat[3][3]);
+#ifdef USE_MATHUTILS
+ float fmat[16];
+ mat.getValue(fmat);
+ return newMatrixObject(fmat, 4, 4, Py_NEW);
#else
PyObject *list = PyList_New(4);
PyObject *sublist;
@@ -136,11 +105,10 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
{
-#if 0
- return Py_BuildValue("[[fff][fff][fff]]",
- mat[0][0], mat[0][1], mat[0][2],
- mat[1][0], mat[1][1], mat[1][2],
- mat[2][0], mat[2][1], mat[2][2]);
+#ifdef USE_MATHUTILS
+ float fmat[9];
+ mat.getValue3x3(fmat);
+ return newMatrixObject(fmat, 3, 3, Py_NEW);
#else
PyObject *list = PyList_New(3);
PyObject *sublist;
@@ -160,9 +128,9 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
PyObject* PyObjectFrom(const MT_Tuple4 &vec)
{
-#if 0
- return Py_BuildValue("[ffff]",
- vec[0], vec[1], vec[2], vec[3]);
+#ifdef USE_MATHUTILS
+ float fvec[4]= {vec[0], vec[1], vec[2], vec[3]};
+ return newVectorObject(fvec, 4, Py_WRAP);
#else
PyObject *list = PyList_New(4);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
@@ -175,9 +143,9 @@ PyObject* PyObjectFrom(const MT_Tuple4 &vec)
PyObject* PyObjectFrom(const MT_Tuple3 &vec)
{
-#if 0
- return Py_BuildValue("[fff]",
- vec[0], vec[1], vec[2]);
+#ifdef USE_MATHUTILS
+ float fvec[3]= {vec[0], vec[1], vec[2]};
+ return newVectorObject(fvec, 3, Py_WRAP);
#else
PyObject *list = PyList_New(3);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
@@ -189,9 +157,9 @@ PyObject* PyObjectFrom(const MT_Tuple3 &vec)
PyObject* PyObjectFrom(const MT_Tuple2 &vec)
{
-#if 0
- return Py_BuildValue("[ff]",
- vec[0], vec[1]);
+#ifdef USE_MATHUTILS
+ float fvec[2]= {vec[0], vec[1]};
+ return newVectorObject(fvec, 2, Py_WRAP);
#else
PyObject *list = PyList_New(2);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index a7ce4bc6930..90a13425aa0 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -31,6 +31,12 @@
#ifndef __KX_PYMATH_H__
#define __KX_PYMATH_H__
+#ifdef USE_MATHUTILS
+extern "C" {
+#include "../../blender/python/generic/Mathutils.h" /* so we can have mathutils callbacks */
+}
+#endif
+
#include "MT_Point2.h"
#include "MT_Point3.h"
#include "MT_Vector2.h"
@@ -98,7 +104,28 @@ bool PyMatTo(PyObject* pymat, T& mat)
template<class T>
bool PyVecTo(PyObject* pyval, T& vec)
{
-
+#ifdef USE_MATHUTILS
+ /* no need for BaseMath_ReadCallback() here, reading the sequences will do this */
+
+ if(VectorObject_Check(pyval)) {
+ VectorObject *pyvec= (VectorObject *)pyval;
+ if (pyvec->size != Size(vec)) {
+ PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", pyvec->size, Size(vec));
+ return false;
+ }
+ vec.getValue((float *) pyvec->vec);
+ return true;
+ }
+ else if(EulerObject_Check(pyval)) {
+ EulerObject *pyeul= (EulerObject *)pyval;
+ if (3 != Size(vec)) {
+ PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", 3, Size(vec));
+ return false;
+ }
+ vec.getValue((float *) pyeul->eul);
+ return true;
+ } else
+#endif
if(PyTuple_Check(pyval))
{
unsigned int numitems = PyTuple_GET_SIZE(pyval);
@@ -186,10 +213,4 @@ PyObject* PyObjectFrom(const MT_Tuple3 &vec);
*/
PyObject* PyObjectFrom(const MT_Tuple4 &pos);
-/**
- * True if the given PyObject can be converted to an MT_Matrix
- * @param rank = 3 (for MT_Matrix3x3) or 4 (for MT_Matrix4x4)
- */
-bool PyObject_IsMT_Matrix(PyObject *pymat, unsigned int rank);
-
#endif
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 05cb818fdd9..d5d0fe3123c 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -235,7 +235,8 @@ void initPyTypes(void)
#ifdef USE_MATHUTILS
/* Init mathutils callbacks */
KX_GameObject_Mathutils_Callback_Init();
+ KX_ObjectActuator_Mathutils_Callback_Init();
#endif
}
-#endif \ No newline at end of file
+#endif