diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-11-26 08:07:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-11-26 08:07:38 +0400 |
commit | 6736576f6d576f9a06db14a76193c0c237e5cba1 (patch) | |
tree | 51bc0a37f1504dea826260340e80c085392d87aa /source/gameengine/Ketsji | |
parent | af7288c407fbb4bb462f509d5782b660a29c4883 (diff) |
replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 02e6ebea71b..d9822d131eb 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -147,8 +147,8 @@ extern "C" { #ifdef WITH_PYTHON static RAS_ICanvas* gp_Canvas = NULL; -static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = ""; -static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save +static char gp_GamePythonPath[FILE_MAX] = ""; +static char gp_GamePythonPathOrig[FILE_MAX] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save static SCA_PythonKeyboard* gp_PythonKeyboard = NULL; static SCA_PythonMouse* gp_PythonMouse = NULL; @@ -237,13 +237,13 @@ The function also converts the directory separator to the local file system form static PyObject* gPyExpandPath(PyObject*, PyObject* args) { - char expanded[FILE_MAXDIR + FILE_MAXFILE]; + char expanded[FILE_MAX]; char* filename; if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename)) return NULL; - BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE); + BLI_strncpy(expanded, filename, FILE_MAX); BLI_path_abs(expanded, gp_GamePythonPath); return PyUnicode_DecodeFSDefault(expanded); } @@ -496,7 +496,7 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args) list = PyList_New(0); if (searchpath) { - BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE); + BLI_strncpy(cpath, searchpath, FILE_MAX); BLI_path_abs(cpath, gp_GamePythonPath); } else { /* Get the dir only */ @@ -1728,7 +1728,7 @@ static void backupPySysObjects(void) static void initPySysObjects__append(PyObject *sys_path, const char *filename) { PyObject *item; - char expanded[FILE_MAXDIR + FILE_MAXFILE]; + char expanded[FILE_MAX]; BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the dir part of filename only */ BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */ |