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authorCampbell Barton <ideasman42@gmail.com>2011-10-20 09:30:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-20 09:30:26 +0400
commit9bbec84e7e14f11f86baeaea6a9a2bce6b7499de (patch)
tree0aade91288c4ccdc4cd4e1e0749b5b07474b1a17 /source/gameengine/Ketsji
parent8e58fceab1452fc914e0fe88aaf7ecc80ea9bdb6 (diff)
initial support for unicode keyboard input for ghost & blenders WM.
- currently X11 only, depends on Xinput (but should not break other os's). - ghost stores utf8 buffer, copies to wmEvent's - UI text input is currently the only area that uses this - not console or text editor. - no rna access yet.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 40917a67c2f..e86831b9323 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1816,7 +1816,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
/* Yet another gotcha in the py api
* Cant run PySys_SetArgv more then once because this adds the
* binary dir to the sys.path each time.
- * Id have thaught python being totally restarted would make this ok but
+ * Id have thought python being totally restarted would make this ok but
* somehow it remembers the sys.path - Campbell
*/
static bool first_time = true;