diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 00:36:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 00:36:51 +0400 |
commit | 7deb8d8a26a63a338b845eae3617111316e015f9 (patch) | |
tree | a1d6f28520a3c219086cb3385b7581516d90e571 /source/gameengine/Ketsji | |
parent | c56a911cd966d4103b2c13903548dfe97b04742b (diff) |
code cleanup: spelling
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_MouseFocusSensor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index f7dbbe5a86b..ce63d6e2753 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -141,7 +141,7 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* r KX_GameObject* hitKXObj = client_info->m_gameobject; /* Is this me? In the ray test, there are a lot of extra checks - * for aliasing artefacts from self-hits. That doesn't happen + * for aliasing artifacts from self-hits. That doesn't happen * here, so a simple test suffices. Or does the camera also get * self-hits? (No, and the raysensor shouldn't do it either, since * self-hits are excluded by setting the correct ignore-object.) |