diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2010-08-28 06:07:55 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2010-08-28 06:07:55 +0400 |
commit | 5c23537daa5c669b672528b0ed2bcaef2038f766 (patch) | |
tree | d8dafae80815cdd6d05e23ededc87df0098b2eb3 /source/gameengine/Ketsji | |
parent | 5729b991fa06734a7a7d58b4ff0f2feab5db8bca (diff) |
Committing patch [#23278] (by me)
This patch allows a user to pass binary data to LibLoad() to load a blend file from memory instead of a file path. I don't know how useful this will be for others, but I've used it so far for:
* Decrypting .blend files and loading them without having to store the .blend on the hard drive
* Pulling .blend data out of an archive and loading it (again skipping the hard drive)
So, it seems the biggest use for this is skipping a bit of file IO (and possibly some security problems).
Example usage:
import bge
with f as open('myfile.blend', 'rb'):
data = f.read()
bge.logic.LibLoad('Name', 'Scene', data)
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 3785f715803..00995fffe73 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -626,13 +626,28 @@ static PyObject *gLibLoad(PyObject*, PyObject* args) KX_Scene *kx_scene= gp_KetsjiScene; char *path; char *group; + Py_buffer py_buffer; + py_buffer.buf = NULL; char *err_str= NULL; - if (!PyArg_ParseTuple(args,"ss:LibLoad",&path, &group)) + if (!PyArg_ParseTuple(args,"ss|y*:LibLoad",&path, &group, &py_buffer)) return NULL; - if(kx_scene->GetSceneConverter()->LinkBlendFile(path, group, kx_scene, &err_str)) { - Py_RETURN_TRUE; + if (!py_buffer.buf) + { + if(kx_scene->GetSceneConverter()->LinkBlendFilePath(path, group, kx_scene, &err_str)) { + Py_RETURN_TRUE; + } + } + else + { + + if(kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str)) { + PyBuffer_Release(&py_buffer); + Py_RETURN_TRUE; + } + + PyBuffer_Release(&py_buffer); } if(err_str) { |