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authorBenoit Bolsee <benoit.bolsee@online.be>2008-10-01 11:55:02 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-10-01 11:55:02 +0400
commit949b6ca80f68d5cb99a0d17dd66238ef15444ac2 (patch)
tree685d682c02661a43b43359c9759d1ba483281b47 /source/gameengine/Ketsji
parentf4c1fcefe8a8a9466f4d5b0d8b0a18eac84e34ca (diff)
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
Implementation of the PHY_IPhysicsController::SetMargin(), GetMargin(), SetRadius() and GetRadius() for Bullet and Sumo to allow resetting the Near sensor radius. For bullet use the new setUnscaledRadius() function to change sphere radius. In pPreparation of a Fh constraint actuator: - Add KX_IPhysicsController::GetRadius() - Fix implementation of KX_BulletPhysicsController::GetVelocity() (velocity at a point in geometric coordinate) - Don't try to set velocity on static object (Bullet will assert) - Add KX_GameObject::GetVelocity() for C access to local velocity
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h4
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp9
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h9
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h4
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.cpp5
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp5
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h1
10 files changed, 43 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 3d20ce8a3a5..bf838e60210 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -115,7 +115,7 @@ MT_Vector3 KX_BulletPhysicsController::GetAngularVelocity()
MT_Vector3 KX_BulletPhysicsController::GetVelocity(const MT_Point3& pos)
{
float linVel[3];
- CcdPhysicsController::GetLinearVelocity(linVel[0],linVel[1],linVel[2]);
+ CcdPhysicsController::GetVelocity(pos[0], pos[1], pos[2], linVel[0],linVel[1],linVel[2]);
return MT_Vector3(linVel[0],linVel[1],linVel[2]);
}
@@ -160,6 +160,12 @@ MT_Scalar KX_BulletPhysicsController::GetMass()
return 0.f;
}
+
+MT_Scalar KX_BulletPhysicsController::GetRadius()
+{
+ return MT_Scalar(CcdPhysicsController::GetRadius());
+}
+
MT_Vector3 KX_BulletPhysicsController::getReactionForce()
{
assert(0);
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 2efe0474b30..cdcb82c87ca 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -49,9 +49,7 @@ public:
virtual SG_Controller* GetReplica(class SG_Node* destnode);
- void SetDyna(bool isDynamic) {
- m_bDyna = isDynamic;
- }
+ virtual MT_Scalar GetRadius();
virtual void SetSumoTransform(bool nondynaonly);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 15055a9cf93..1b57b9acc1d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -772,7 +772,14 @@ MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
return velocity;
}
-
+MT_Vector3 KX_GameObject::GetVelocity(const MT_Point3& point)
+{
+ if (m_pPhysicsController1)
+ {
+ return m_pPhysicsController1->GetVelocity(point);
+ }
+ return MT_Vector3(0.0,0.0,0.0);
+}
// scenegraph node stuff
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 12e29cf3294..472d31362dd 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -264,6 +264,15 @@ public:
bool local=false
);
+ /**
+ * Return the linear velocity of a given point in world coordinate
+ * but relative to center of object ([0,0,0]=center of object)
+ */
+ MT_Vector3
+ GetVelocity(
+ const MT_Point3& position
+ );
+
/**
* Return the mass of the object
*/
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index ecfdb8c4275..4ea283e9f98 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -88,7 +88,11 @@ public:
m_bDyna = isDynamic;
}
+ bool IsDyna(void) {
+ return m_bDyna;
+ }
+ virtual MT_Scalar GetRadius()=0;
virtual void SetSumoTransform(bool nondynaonly)=0;
// todo: remove next line !
virtual void SetSimulatedTime(double time)=0;
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index 140dd37f5c6..b00cd616a5b 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -190,13 +190,13 @@ bool KX_NearSensor::Evaluate(CValue* event)
{
if (m_physCtrl)
{
- m_physCtrl->SetMargin(m_ResetMargin);
+ m_physCtrl->SetRadius(m_ResetMargin);
}
} else
{
if (m_physCtrl)
{
- m_physCtrl->SetMargin(m_Margin);
+ m_physCtrl->SetRadius(m_Margin);
}
}
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
index 05feb11a2bc..6a701a5f25b 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
@@ -169,6 +169,11 @@ MT_Scalar KX_OdePhysicsController::GetMass()
return ODEPhysicsController::getMass();
}
+MT_Scalar KX_OdePhysicsController::GetRadius()
+{
+ return MT_Scalar(0.f);
+}
+
MT_Vector3 KX_OdePhysicsController::getReactionForce()
{
return MT_Vector3(0,0,0);
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h
index 18f9edc6835..53050f6ce3e 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.h
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h
@@ -76,7 +76,7 @@ public:
virtual void SuspendDynamics(bool);
virtual void RestoreDynamics();
-
+ virtual MT_Scalar GetRadius();
virtual SG_Controller* GetReplica(class SG_Node* destnode);
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index 4032a795ce3..c842ca1ee14 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -205,6 +205,11 @@ MT_Scalar KX_SumoPhysicsController::GetMass()
return SumoPhysicsController::getMass();
}
+MT_Scalar KX_SumoPhysicsController::GetRadius()
+{
+ return SumoPhysicsController::GetRadius();
+}
+
MT_Vector3 KX_SumoPhysicsController::getReactionForce()
{
float force[3];
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 1dd930bf3d9..abe48d99043 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -84,6 +84,7 @@ public:
virtual void setPosition(const MT_Point3& pos);
virtual void setScaling(const MT_Vector3& scaling);
virtual MT_Scalar GetMass();
+ virtual MT_Scalar GetRadius();
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);