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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-26 16:23:30 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-26 16:23:30 +0400
commitba563216e9ec4e7c3e55ca343948d925a2dc1651 (patch)
treec982d2100e4625559d53ab1e9c8e2be04c4a1033 /source/gameengine/Ketsji
parentfc4ba5e13116835c3208ecfe21c9ccc3e93277f7 (diff)
BGE: Fix Orthographic mode and viewport scaling
- the BGE now uses correct glOrtho projection whe camera is in orthographic mode -
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp158
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp82
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp3
5 files changed, 136 insertions, 115 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index e536d1f1e7e..8565346b30e 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -47,7 +47,7 @@ KX_Camera::KX_Camera(void* sgReplicationInfo,
m_camdata(camdata),
m_dirty(true),
m_normalized(false),
- m_frustum_culling(frustum_culling && camdata.m_perspective),
+ m_frustum_culling(frustum_culling),
m_set_projection_matrix(false),
m_set_frustum_center(false)
{
@@ -184,6 +184,11 @@ float KX_Camera::GetLens() const
return m_camdata.m_lens;
}
+float KX_Camera::GetScale() const
+{
+ return m_camdata.m_scale;
+}
+
float KX_Camera::GetCameraNear() const
@@ -264,80 +269,83 @@ void KX_Camera::ExtractFrustumSphere()
MT_Matrix4x4 clip_camcs_matrix = m_projection_matrix;
clip_camcs_matrix.invert();
- // detect which of the corner of the far clipping plane is the farthest to the origin
- MT_Vector4 nfar; // far point in device normalized coordinate
- MT_Point3 farpoint; // most extreme far point in camera coordinate
- MT_Point3 nearpoint;// most extreme near point in camera coordinate
- MT_Point3 farcenter(0.,0.,0.);// center of far cliping plane in camera coordinate
- MT_Scalar F=1.0, N; // square distance of far and near point to origin
- MT_Scalar f, n; // distance of far and near point to z axis. f is always > 0 but n can be < 0
- MT_Scalar e, s; // far and near clipping distance (<0)
- MT_Scalar c; // slope of center line = distance of far clipping center to z axis / far clipping distance
- MT_Scalar z; // projection of sphere center on z axis (<0)
- // tmp value
- MT_Vector4 npoint(1., 1., 1., 1.);
- MT_Vector4 hpoint;
- MT_Point3 point;
- MT_Scalar len;
- for (int i=0; i<4; i++)
- {
- hpoint = clip_camcs_matrix*npoint;
- point.setValue(hpoint[0]/hpoint[3], hpoint[1]/hpoint[3], hpoint[2]/hpoint[3]);
- len = point.dot(point);
- if (len > F)
- {
- nfar = npoint;
- farpoint = point;
- F = len;
- }
- // rotate by 90 degree along the z axis to walk through the 4 extreme points of the far clipping plane
- len = npoint[0];
- npoint[0] = -npoint[1];
- npoint[1] = len;
- farcenter += point;
- }
- // the far center is the average of the far clipping points
- farcenter *= 0.25;
- // the extreme near point is the opposite point on the near clipping plane
- nfar.setValue(-nfar[0], -nfar[1], -1., 1.);
- nfar = clip_camcs_matrix*nfar;
- nearpoint.setValue(nfar[0]/nfar[3], nfar[1]/nfar[3], nfar[2]/nfar[3]);
- N = nearpoint.dot(nearpoint);
- e = farpoint[2];
- s = nearpoint[2];
- // projection on XY plane for distance to axis computation
- MT_Point2 farxy(farpoint[0], farpoint[1]);
- // f is forced positive by construction
- f = farxy.length();
- // get corresponding point on the near plane
- farxy *= s/e;
- // this formula preserve the sign of n
- n = f*s/e - MT_Point2(nearpoint[0]-farxy[0], nearpoint[1]-farxy[1]).length();
- c = MT_Point2(farcenter[0], farcenter[1]).length()/e;
- // the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case
- z = (F-N)/(2.0*(e-s+c*(f-n)));
- m_frustum_center = MT_Point3(farcenter[0]*z/e, farcenter[1]*z/e, z);
- m_frustum_radius = m_frustum_center.distance(farpoint);
-
-#if 0
- // The most extreme points on the near and far plane. (normalized device coords)
- MT_Vector4 hnear(1., 1., 0., 1.), hfar(1., 1., 1., 1.);
-
- // Transform to hom camera local space
- hnear = clip_camcs_matrix*hnear;
- hfar = clip_camcs_matrix*hfar;
-
- // Tranform to 3d camera local space.
- MT_Point3 nearpoint(hnear[0]/hnear[3], hnear[1]/hnear[3], hnear[2]/hnear[3]);
- MT_Point3 farpoint(hfar[0]/hfar[3], hfar[1]/hfar[3], hfar[2]/hfar[3]);
-
- // Compute center
- // don't use camera data in case the user specifies the matrix directly
- m_frustum_center = MT_Point3(0., 0.,
- (nearpoint.dot(nearpoint) - farpoint.dot(farpoint))/(2.0*(nearpoint[2]-farpoint[2] /*m_camdata.m_clipend - m_camdata.m_clipstart*/)));
- m_frustum_radius = m_frustum_center.distance(farpoint);
-#endif
-
+ if (m_projection_matrix[3][3] == MT_Scalar(0.0))
+ {
+ // frustrum projection
+ // detect which of the corner of the far clipping plane is the farthest to the origin
+ MT_Vector4 nfar; // far point in device normalized coordinate
+ MT_Point3 farpoint; // most extreme far point in camera coordinate
+ MT_Point3 nearpoint;// most extreme near point in camera coordinate
+ MT_Point3 farcenter(0.,0.,0.);// center of far cliping plane in camera coordinate
+ MT_Scalar F=-1.0, N; // square distance of far and near point to origin
+ MT_Scalar f, n; // distance of far and near point to z axis. f is always > 0 but n can be < 0
+ MT_Scalar e, s; // far and near clipping distance (<0)
+ MT_Scalar c; // slope of center line = distance of far clipping center to z axis / far clipping distance
+ MT_Scalar z; // projection of sphere center on z axis (<0)
+ // tmp value
+ MT_Vector4 npoint(1., 1., 1., 1.);
+ MT_Vector4 hpoint;
+ MT_Point3 point;
+ MT_Scalar len;
+ for (int i=0; i<4; i++)
+ {
+ hpoint = clip_camcs_matrix*npoint;
+ point.setValue(hpoint[0]/hpoint[3], hpoint[1]/hpoint[3], hpoint[2]/hpoint[3]);
+ len = point.dot(point);
+ if (len > F)
+ {
+ nfar = npoint;
+ farpoint = point;
+ F = len;
+ }
+ // rotate by 90 degree along the z axis to walk through the 4 extreme points of the far clipping plane
+ len = npoint[0];
+ npoint[0] = -npoint[1];
+ npoint[1] = len;
+ farcenter += point;
+ }
+ // the far center is the average of the far clipping points
+ farcenter *= 0.25;
+ // the extreme near point is the opposite point on the near clipping plane
+ nfar.setValue(-nfar[0], -nfar[1], -1., 1.);
+ nfar = clip_camcs_matrix*nfar;
+ nearpoint.setValue(nfar[0]/nfar[3], nfar[1]/nfar[3], nfar[2]/nfar[3]);
+ // this is a frustrum projection
+ N = nearpoint.dot(nearpoint);
+ e = farpoint[2];
+ s = nearpoint[2];
+ // projection on XY plane for distance to axis computation
+ MT_Point2 farxy(farpoint[0], farpoint[1]);
+ // f is forced positive by construction
+ f = farxy.length();
+ // get corresponding point on the near plane
+ farxy *= s/e;
+ // this formula preserve the sign of n
+ n = f*s/e - MT_Point2(nearpoint[0]-farxy[0], nearpoint[1]-farxy[1]).length();
+ c = MT_Point2(farcenter[0], farcenter[1]).length()/e;
+ // the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case
+ z = (F-N)/(2.0*(e-s+c*(f-n)));
+ m_frustum_center = MT_Point3(farcenter[0]*z/e, farcenter[1]*z/e, z);
+ m_frustum_radius = m_frustum_center.distance(farpoint);
+ }
+ else
+ {
+ // orthographic projection
+ // The most extreme points on the near and far plane. (normalized device coords)
+ MT_Vector4 hnear(1., 1., 1., 1.), hfar(-1., -1., -1., 1.);
+
+ // Transform to hom camera local space
+ hnear = clip_camcs_matrix*hnear;
+ hfar = clip_camcs_matrix*hfar;
+
+ // Tranform to 3d camera local space.
+ MT_Point3 nearpoint(hnear[0]/hnear[3], hnear[1]/hnear[3], hnear[2]/hnear[3]);
+ MT_Point3 farpoint(hfar[0]/hfar[3], hfar[1]/hfar[3], hfar[2]/hfar[3]);
+
+ // just use mediant point
+ m_frustum_center = (farpoint + nearpoint)*0.5;
+ m_frustum_radius = m_frustum_center.distance(farpoint);
+ }
// Transform to world space.
m_frustum_center = GetCameraToWorld()(m_frustum_center);
m_frustum_radius /= fabs(NodeGetWorldScaling()[NodeGetWorldScaling().closestAxis()]);
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index d570fac213a..83316972ca0 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -184,6 +184,8 @@ public:
/** Gets the aperture. */
float GetLens() const;
+ /** Gets the ortho scale. */
+ float GetScale() const;
/** Gets the near clip distance. */
float GetCameraNear() const;
/** Gets the far clip distance. */
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 077e2ce33b7..9565c53e0bf 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -1507,8 +1507,7 @@ void KX_Dome::RotateCamera(KX_Camera* cam, int i)
MT_Transform camtrans(cam->GetWorldToCamera());
MT_Matrix4x4 viewmat(camtrans);
- m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldPosition(),
- cam->GetCameraLocation(), cam->GetCameraOrientation());
+ m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective);
cam->SetModelviewMatrix(viewmat);
// restore the original orientation
@@ -1914,8 +1913,7 @@ void KX_Dome::RenderDomeFrame(KX_Scene* scene, KX_Camera* cam, int i)
MT_Transform camtrans(cam->GetWorldToCamera());
MT_Matrix4x4 viewmat(camtrans);
- m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldPosition(),
- cam->GetCameraLocation(), cam->GetCameraOrientation());
+ m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective);
cam->SetModelviewMatrix(viewmat);
scene->CalculateVisibleMeshes(m_rasterizer,cam);
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 63db54a296e..9bac0f7d758 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1093,7 +1093,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect
area = userviewport;
}
- else if ( m_overrideCam || (scene->GetName() != m_overrideSceneName) || m_overrideCamUseOrtho ) {
+ else if ( !m_overrideCam || (scene->GetName() != m_overrideSceneName) || m_overrideCamUseOrtho ) {
RAS_FramingManager::ComputeViewport(
scene->GetFramingType(),
m_canvas->GetDisplayArea(),
@@ -1163,13 +1163,11 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
{
bool override_camera;
RAS_Rect viewport, area;
- float left, right, bottom, top, nearfrust, farfrust, focallength;
- const float ortho = 100.0;
+ float nearfrust, farfrust, focallength;
// KX_Camera* cam = scene->GetActiveCamera();
if (!cam)
return;
-
GetSceneViewport(scene, cam, area, viewport);
// store the computed viewport in the scene
@@ -1187,19 +1185,24 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
override_camera = override_camera && (cam->GetName() == "__default__cam__");
if (override_camera && m_overrideCamUseOrtho) {
- MT_CmMatrix4x4 projmat = m_overrideCamProjMat;
- m_rasterizer->SetProjectionMatrix(projmat);
+ m_rasterizer->SetProjectionMatrix(m_overrideCamProjMat);
+ if (!cam->hasValidProjectionMatrix()) {
+ // needed to get frustrum planes for culling
+ MT_Matrix4x4 projmat;
+ projmat.setValue(m_overrideCamProjMat.getPointer());
+ cam->SetProjectionMatrix(projmat);
+ }
} else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() )
{
m_rasterizer->SetProjectionMatrix(cam->GetProjectionMatrix());
} else
{
RAS_FrameFrustum frustum;
- float lens = cam->GetLens();
bool orthographic = !cam->GetCameraData()->m_perspective;
nearfrust = cam->GetCameraNear();
farfrust = cam->GetCameraFar();
focallength = cam->GetFocalLength();
+ MT_Matrix4x4 projmat;
if(override_camera) {
nearfrust = m_overrideCamNear;
@@ -1207,45 +1210,56 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
}
if (orthographic) {
- lens *= ortho;
- nearfrust = (nearfrust + 1.0)*ortho;
- farfrust *= ortho;
- }
-
- RAS_FramingManager::ComputeFrustum(
- scene->GetFramingType(),
- area,
- viewport,
- lens,
- nearfrust,
- farfrust,
- frustum
- );
- left = frustum.x1 * m_cameraZoom;
- right = frustum.x2 * m_cameraZoom;
- bottom = frustum.y1 * m_cameraZoom;
- top = frustum.y2 * m_cameraZoom;
- nearfrust = frustum.camnear;
- farfrust = frustum.camfar;
+ RAS_FramingManager::ComputeOrtho(
+ scene->GetFramingType(),
+ area,
+ viewport,
+ cam->GetScale(),
+ nearfrust,
+ farfrust,
+ frustum
+ );
+ if (!cam->GetViewport()) {
+ frustum.x1 *= m_cameraZoom;
+ frustum.x2 *= m_cameraZoom;
+ frustum.y1 *= m_cameraZoom;
+ frustum.y2 *= m_cameraZoom;
+ }
+ projmat = m_rasterizer->GetOrthoMatrix(
+ frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar);
- MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
- left, right, bottom, top, nearfrust, farfrust, focallength);
+ } else {
+ RAS_FramingManager::ComputeFrustum(
+ scene->GetFramingType(),
+ area,
+ viewport,
+ cam->GetLens(),
+ nearfrust,
+ farfrust,
+ frustum
+ );
+ if (!cam->GetViewport()) {
+ frustum.x1 *= m_cameraZoom;
+ frustum.x2 *= m_cameraZoom;
+ frustum.y1 *= m_cameraZoom;
+ frustum.y2 *= m_cameraZoom;
+ }
+ projmat = m_rasterizer->GetFrustumMatrix(
+ frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar, focallength);
+ }
cam->SetProjectionMatrix(projmat);
// Otherwise the projection matrix for each eye will be the same...
- if (m_rasterizer->Stereo())
+ if (!orthographic && m_rasterizer->Stereo())
cam->InvalidateProjectionMatrix();
}
MT_Transform camtrans(cam->GetWorldToCamera());
- if (!cam->GetCameraData()->m_perspective)
- camtrans.getOrigin()[2] *= ortho;
MT_Matrix4x4 viewmat(camtrans);
- m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldPosition(),
- cam->GetCameraLocation(), cam->GetCameraOrientation());
+ m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective);
cam->SetModelviewMatrix(viewmat);
//redundant, already done in Render()
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 7bc982111fe..498eb7262b5 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -160,8 +160,7 @@ void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_T
/* setup rasterizer transformations */
ras->SetProjectionMatrix(projectionmat);
- ras->SetViewMatrix(modelviewmat, cam->NodeGetWorldPosition(),
- cam->GetCameraLocation(), cam->GetCameraOrientation());
+ ras->SetViewMatrix(modelviewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective);
}
void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras)