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authorBenoit Bolsee <benoit.bolsee@online.be>2008-06-19 01:22:17 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-06-19 01:22:17 +0400
commitdf8a3882c6dbaa201c586419d9720162c4805fdf (patch)
tree1a0bf5fa94ffcbd196aa02d4c73d9a6bbc8f4892 /source/gameengine/Ketsji
parentfd8e873e012072011846b34a233d149ca5d3bb80 (diff)
BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix operations
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 88b936aafd5..eaa6564ba84 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -646,8 +646,8 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis)
MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
{
- MT_Vector3 velocity(0.0,0.0,0.0);
- MT_Matrix3x3 ori, locvel;
+ MT_Vector3 velocity(0.0,0.0,0.0), locvel;
+ MT_Matrix3x3 ori;
int i, j;
if (m_pPhysicsController1)
{
@@ -657,11 +657,8 @@ MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
{
ori = GetSGNode()->GetWorldOrientation();
- for(i=0; i < 3; i++)
- for(j=0; j < 3; j++)
- locvel[i][j]= velocity[i]*ori[i][j];
- for(i=0; i < 3; i++)
- velocity[i] = locvel[0][i] + locvel[1][i] + locvel[2][i];
+ locvel = velocity * ori;
+ return locvel;
}
}
return velocity;