diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-08-06 13:25:24 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-08-06 13:45:03 +0300 |
commit | 9843921288307be33fc39450586ff9ad226829a1 (patch) | |
tree | de6e0ddd71b48d036bf5525e62edf10a57d3238e /source/gameengine/Ketsji | |
parent | 4571fdde0ecfdebac6a9374364b05be74233aca5 (diff) | |
parent | 28c3bdf50bd62b510fdbd88a5dcb1c40f8726c20 (diff) |
Merge branch 'master' into blender2.8
Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
release/scripts/startup/bl_ui/properties_physics_cloth.py
release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
release/scripts/startup/bl_ui/properties_physics_softbody.py
source/blender/blenkernel/BKE_library.h
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/library_query.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/softbody.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/space_file/filesel.c
source/blender/editors/space_outliner/outliner_intern.h
source/blender/makesdna/DNA_ID.h
source/blender/makesdna/DNA_object_force.h
source/blender/makesdna/DNA_particle_types.h
source/blender/makesrna/intern/rna_particle.c
source/blender/makesrna/intern/rna_sculpt_paint.c
source/blender/makesrna/intern/rna_smoke.c
source/blender/makesrna/intern/rna_space.c
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index c0d99d16a4c..b3061087344 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1665,7 +1665,7 @@ static void update_anim_thread_func(TaskPool *pool, void *taskdata, int UNUSED(t // Only do deformers here if they are not parented to an armature, otherwise the armature will // handle updating its children - if (gameobj->GetDeformer() && (!parent || (parent && parent->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE))) + if (gameobj->GetDeformer() && (!parent || parent->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE)) gameobj->GetDeformer()->Update(); for (int j=0; j<children->GetCount(); ++j) { |