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author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-02-04 06:48:46 +0300 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-02-04 06:48:46 +0300 |
commit | 5faa2e63a1b19a4ed539364e4a4f35ba500361f5 (patch) | |
tree | 1ce8ec12bc19c098cca92e05410c20b3d35642cc /source/gameengine/Ketsji | |
parent | 47b53510a56e80a6d82589334437ffbc706b5b67 (diff) |
bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index ef3ec3e0be3..5c56f8f62b1 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -143,7 +143,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_ } - return true; + return bFound; } |