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authorErwin Coumans <blender@erwincoumans.com>2008-09-29 10:58:49 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-29 10:58:49 +0400
commitcef5c4b76508d826959fb46f3f77ba0af029046f (patch)
tree26ac9844781fd8ebe348fd548eee23bb0ed15e1a /source/gameengine/Ketsji
parentcddd38f539336052a8a6bfe96b1c5efae8b40165 (diff)
Add Fh/Rot Fh to Bullet.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp16
2 files changed, 20 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index d7bd1e9c7cd..3d20ce8a3a5 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -211,6 +211,9 @@ SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
//parentcontroller is here be able to avoid collisions between parent/child
PHY_IPhysicsController* parentctrl = NULL;
+ KX_BulletPhysicsController* parentKxCtrl = NULL;
+ CcdPhysicsController* ccdParent = NULL;
+
if (destnode != destnode->GetRootSGParent())
{
@@ -230,12 +233,15 @@ SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj)
{
- parentctrl = (KX_BulletPhysicsController*)clientgameobj->GetPhysicsController();
+ parentKxCtrl = (KX_BulletPhysicsController*)clientgameobj->GetPhysicsController();
+ parentctrl = parentKxCtrl;
+ ccdParent = parentKxCtrl;
}
}
}
}
+ physicsreplica->setParentCtrl(ccdParent);
physicsreplica->PostProcessReplica(motionstate,parentctrl);
physicsreplica->m_userdata = (PHY_IPhysicsController*)physicsreplica;
return physicsreplica;
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 68e0997aec0..0e7a6d92ec1 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -1028,10 +1028,16 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
ci.m_do_anisotropic = shapeprops->m_do_anisotropic;
ci.m_anisotropicFriction.setValue(shapeprops->m_friction_scaling[0],shapeprops->m_friction_scaling[1],shapeprops->m_friction_scaling[2]);
- //smprop->m_do_fh = kxshapeprops->m_do_fh;
- //smprop->m_do_rot_fh = kxshapeprops->m_do_rot_fh ;
-
+//////////
+ //do Fh, do Rot Fh
+ ci.m_do_fh = shapeprops->m_do_fh;
+ ci.m_do_rot_fh = shapeprops->m_do_rot_fh ;
+ ci.m_fh_damping = smmaterial->m_fh_damping;
+ ci.m_fh_distance = smmaterial->m_fh_distance;
+ ci.m_fh_normal = smmaterial->m_fh_normal;
+ ci.m_fh_spring = smmaterial->m_fh_spring;
+ ci.m_radius = objprop->m_radius;
///////////////////
@@ -1098,6 +1104,10 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
if (rbody && objprop->m_disableSleeping)
rbody->setActivationState(DISABLE_DEACTIVATION);
}
+
+ CcdPhysicsController* parentCtrl = objprop->m_dynamic_parent ? (KX_BulletPhysicsController*)objprop->m_dynamic_parent->GetPhysicsController() : 0;
+ physicscontroller->setParentCtrl(parentCtrl);
+
//Now done directly in ci.m_collisionFlags so that it propagates to replica
//if (objprop->m_ghost)