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authorKent Mein <mein@cs.umn.edu>2007-03-27 19:42:27 +0400
committerKent Mein <mein@cs.umn.edu>2007-03-27 19:42:27 +0400
commit3ac0c09d15f5e99c8a2b01d1eed7e9ccccaf06a8 (patch)
tree5b7a541232408b6a4d61851aebb11daa8a2f7008 /source/gameengine/Makefile
parent30fb777971de40db481074e4ac3ab3de6502d8f3 (diff)
This commit does a couple of things to the Makefiles.
The first is it adds libIlmThread.a to the OpenEXR libs. The second thing it does, is make it possible to define what TARGETS you want to build inside of your user-def.mk file. This simplifies source/Makefile quite a bit. I made each platform have the same defaults (build dynamic blender, gameengine and gameplayer) I think most platforms should be building this combo anyway and if you need to change it its trivial so no need to have different defaults for each platform. The new defines are as follows with their default settings in: source/nan_definitions.mk export WITH_BF_DYNAMICOPENGL ?= true export WITH_BF_STATICOPENGL ?= false export WITH_BF_GAMEENGINE ?= true export WITH_BF_GAMEPLAYER ?= true export WITH_BF_WEBPLUGIN ?= false Let me know if you have any problems with it. Kent
Diffstat (limited to 'source/gameengine/Makefile')
-rw-r--r--source/gameengine/Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Makefile b/source/gameengine/Makefile
index 98df5d89a60..00503e9f8b4 100644
--- a/source/gameengine/Makefile
+++ b/source/gameengine/Makefile
@@ -40,7 +40,7 @@ DIRS += Converter
DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
DIRS += Network Physics
-ifneq ($(NAN_JUST_BLENDERDYNAMIC),true)
+ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
DIRS += GamePlayer
endif