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author | Nathan Letwory <nathan@letworyinteractive.com> | 2008-01-08 12:47:44 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2008-01-08 12:47:44 +0300 |
commit | 15da2232f7aa0f11a89e48f41f5730ddc8bb1b10 (patch) | |
tree | c6ed3ab740269771e8ffa8f04fd57f1c9a345455 /source/gameengine/Network/LoopBackNetwork/SConscript | |
parent | c344021b838a6fb2cbcc68b296144a734f74260f (diff) |
* tweak linking priorities - should help for GCC users
* some lib renaming
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork/SConscript')
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index 987603f1a49..1cf94cc10ea 100644 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp' incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network' -env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[25, 165] ) +env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[35, 155] ) |