diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-05 05:58:02 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-05 05:58:02 +0400 |
commit | 9216efcba2a5c62b081872da3fbd9c59524685bf (patch) | |
tree | 94dd2807542825330f7c28925ca767121fd787cd /source/gameengine/Network/LoopBackNetwork | |
parent | fc8ba755bd1f9171064528761934e11ca43918ce (diff) |
== SCons ==
* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork')
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index 2c27ee707f0..dd23e1327eb 100644 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp' incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network' -env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core'], priority=[400] ) +env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] ) |