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author | Michel Selten <michel@mselten.demon.nl> | 2004-02-15 22:25:32 +0300 |
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committer | Michel Selten <michel@mselten.demon.nl> | 2004-02-15 22:25:32 +0300 |
commit | 9330e553e88fe77b3a08cfac3a13046031b58e56 (patch) | |
tree | 69b9155aad185dc347bef0dcffaf8c538980fb72 /source/gameengine/Network/LoopBackNetwork | |
parent | 2fbf2b3775405566eb5906da2c7223eb9b626427 (diff) |
SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
source/gameengine/SConscript.
All libraries are now sorted alphabetically. This has no impact on the build
process.
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork')
-rwxr-xr-x | source/gameengine/Network/LoopBackNetwork/SConscript | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index a6cd3c435fa..65157902f48 100755 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -4,6 +4,7 @@ ng_loopbacknetwork_env = Environment() Import ('cflags') Import ('cxxflags') Import ('defines') +Import ('user_options_dict') ng_loopbacknetwork_env.Append (CCFLAGS = cflags) ng_loopbacknetwork_env.Append (CXXFLAGS = cxxflags) ng_loopbacknetwork_env.Append (CPPDEFINES = defines) @@ -16,4 +17,4 @@ ng_loopbacknetwork_env.Append (CPPPATH=['.', '#source/gameengine/Network', ]) -ng_loopbacknetwork_env.Library (target='#/lib/NG_loopbacknetwork', source=source_files) +ng_loopbacknetwork_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/NG_loopbacknetwork', source=source_files) |