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author | Campbell Barton <ideasman42@gmail.com> | 2013-05-30 01:56:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-30 01:56:55 +0400 |
commit | 9cf6e305a90581442d374860d3e4f278624d033c (patch) | |
tree | 9d002ad5a5c4e7641c79c10c2e40dcd39aa72db9 /source/gameengine/Network/LoopBackNetwork | |
parent | 65baf6ca5c92d7e12cedafef7a37b87d3bb37e94 (diff) |
split bge includes for scons onto their own lines (for easier merging)
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork')
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/SConscript | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index b183634d224..01352fbe732 100644 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -27,8 +27,15 @@ Import ('env') -sources = 'NG_LoopBackNetworkDeviceInterface.cpp' +sources = [ + 'NG_LoopBackNetworkDeviceInterface.cpp', + ] -incs = '. #intern/string #intern/container #source/gameengine/Network' +incs = [ + '.', + '#intern/container', + '#intern/string', + '#source/gameengine/Network', + ] -env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] ) +env.BlenderLib('ge_logic_loopbacknetwork', sources, incs, defines=[], libtype=['core', 'player'], priority=[400, 135]) |