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authorCampbell Barton <ideasman42@gmail.com>2013-05-30 01:56:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-30 01:56:55 +0400
commit9cf6e305a90581442d374860d3e4f278624d033c (patch)
tree9d002ad5a5c4e7641c79c10c2e40dcd39aa72db9 /source/gameengine/Network/LoopBackNetwork
parent65baf6ca5c92d7e12cedafef7a37b87d3bb37e94 (diff)
split bge includes for scons onto their own lines (for easier merging)
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork')
-rw-r--r--source/gameengine/Network/LoopBackNetwork/SConscript13
1 files changed, 10 insertions, 3 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript
index b183634d224..01352fbe732 100644
--- a/source/gameengine/Network/LoopBackNetwork/SConscript
+++ b/source/gameengine/Network/LoopBackNetwork/SConscript
@@ -27,8 +27,15 @@
Import ('env')
-sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
+sources = [
+ 'NG_LoopBackNetworkDeviceInterface.cpp',
+ ]
-incs = '. #intern/string #intern/container #source/gameengine/Network'
+incs = [
+ '.',
+ '#intern/container',
+ '#intern/string',
+ '#source/gameengine/Network',
+ ]
-env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )
+env.BlenderLib('ge_logic_loopbacknetwork', sources, incs, defines=[], libtype=['core', 'player'], priority=[400, 135])