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author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 14:40:41 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 14:40:41 +0400 |
commit | bade641408882919ef3f22b3d5223d533678120c (patch) | |
tree | bb5cbb5301de6ee285cb76b43dc4df2f303895c6 /source/gameengine/Network/LoopBackNetwork | |
parent | 6ed49857a4408bf413f4bf626229aa00d6c8cad7 (diff) |
== SCons ==
* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork')
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index be6545b4fd6..62b0a65a514 100644 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp' incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network' -env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 155] ) +env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 115] ) |