diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-23 08:05:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-23 08:05:55 +0400 |
commit | c6976e7351e448b8ab82757b9e1a665162b0960c (patch) | |
tree | a057c5455a6970bca5a10515f361fdd54320b508 /source/gameengine/Network/LoopBackNetwork | |
parent | 54b3508444d8ae62f8af9d5b9a9ace6c44f95903 (diff) |
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork')
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/CMakeLists.txt | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt index e7c34f5a2a0..eae2971ce6a 100644 --- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt +++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt @@ -24,8 +24,6 @@ # # ***** END GPL LICENSE BLOCK ***** -SET(SRC NG_LoopBackNetworkDeviceInterface.cpp) - SET(INC . ../../../../source/kernel/gen_system @@ -33,4 +31,8 @@ SET(INC ../../../../source/gameengine/Network ) +SET(SRC + NG_LoopBackNetworkDeviceInterface.cpp +) + BLENDERLIB(bf_loopbacknetwork "${SRC}" "${INC}") |