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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-29 07:35:56 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-29 07:35:56 +0300 |
commit | e8397e6193452f6e93a19c5aa31d5effaff54f25 (patch) | |
tree | c4adb230624abb1c92b31482605e1927e819e6d2 /source/gameengine/Network/LoopBackNetwork | |
parent | 4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff) |
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork')
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt index 9467b59310f..e7a170fef98 100644 --- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt +++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt @@ -33,6 +33,8 @@ SET(INC SET(SRC NG_LoopBackNetworkDeviceInterface.cpp + + NG_LoopBackNetworkDeviceInterface.h ) BLENDERLIB(ge_logic_loopbacknetwork "${SRC}" "${INC}") |