diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-08 00:24:36 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-08 00:24:36 +0300 |
commit | ef1b7a5735fea454f88f9d18cf9034279f8fb0b6 (patch) | |
tree | 8606ed6ca4eeee76c1cd1840c06fcaf09519f311 /source/gameengine/Network/LoopBackNetwork | |
parent | b11c92c66e437166197fed77be698392f941b3a5 (diff) |
==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
only, but was only linking issue, so should work on other platforms too).
NOTE: I noticed some compileflags for GE specific libs that were left out -
I re-enabled them in the SConscripts, but I'm going to do a test build my-
self now, so if there are problems with them on win32, I probably already
know about them :)
Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork')
-rwxr-xr-x | source/gameengine/Network/LoopBackNetwork/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index 292abc8e7a9..987603f1a49 100755 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp' incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network' -env.BlenderLib ( 'NG_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype='game2', priority=25 ) +env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[25, 165] ) |