diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Network/NG_NetworkMessage.cpp |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Network/NG_NetworkMessage.cpp')
-rw-r--r-- | source/gameengine/Network/NG_NetworkMessage.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/source/gameengine/Network/NG_NetworkMessage.cpp b/source/gameengine/Network/NG_NetworkMessage.cpp new file mode 100644 index 00000000000..d000dd4b4cc --- /dev/null +++ b/source/gameengine/Network/NG_NetworkMessage.cpp @@ -0,0 +1,55 @@ +/* + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * generic Network Message implementation + */ +#include "NG_NetworkMessage.h" +#include <assert.h> + +int NG_NetworkMessage::s_nextID = 3; // just some number to start with + +NG_NetworkMessage::NG_NetworkMessage( + const STR_String& to, + const STR_String& from, + const STR_String& subject, + const STR_String& body) : + m_uniqueMessageID(s_nextID++), + m_refcount(1), + m_to(to), + m_from(from), + m_subject(subject), + m_message(body) +{ +} + +NG_NetworkMessage::~NG_NetworkMessage() +{ + assert(m_refcount==0); +} |