diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
commit | 7b2567924b9b86961cd4c07b76653f49939cab1c (patch) | |
tree | adcf1091db6f3f78c05c6b02c567a9b77fc10092 /source/gameengine/Network/NG_NetworkScene.cpp | |
parent | 063982914038ecd578bab7849a1e94cccbb8d8b9 (diff) |
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
Diffstat (limited to 'source/gameengine/Network/NG_NetworkScene.cpp')
-rw-r--r-- | source/gameengine/Network/NG_NetworkScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp index e24fade91f8..b867791e12d 100644 --- a/source/gameengine/Network/NG_NetworkScene.cpp +++ b/source/gameengine/Network/NG_NetworkScene.cpp @@ -56,7 +56,7 @@ NG_NetworkScene::~NG_NetworkScene() /** * progress one frame, handle all network traffic */ -void NG_NetworkScene::proceed(double curtime, double deltatime) +void NG_NetworkScene::proceed(double curtime) { if (!m_networkdevice) return; if (!m_networkdevice->IsOnline()) return; |