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author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 16:56:30 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 16:56:30 +0400 |
commit | 20f39ec7d81af22d30700b3dde28938facfb2588 (patch) | |
tree | 3576a37a2a8fe4375142c6a1078b05d80f724261 /source/gameengine/Network/SConscript | |
parent | 0e40abf642b4360212b72791a01b4e7fe0cfacf5 (diff) |
== SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
Diffstat (limited to 'source/gameengine/Network/SConscript')
-rw-r--r-- | source/gameengine/Network/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript index 297cfdb6748..f584503e109 100644 --- a/source/gameengine/Network/SConscript +++ b/source/gameengine/Network/SConscript @@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw incs = '. #source/kernel/gen_system #intern/string #intern/moto/include' -env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core', 'player'], priority=[400, 110] ) +env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core'], priority=[400] ) |