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authorNathan Letwory <nathan@letworyinteractive.com>2008-01-08 12:47:44 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2008-01-08 12:47:44 +0300
commit15da2232f7aa0f11a89e48f41f5730ddc8bb1b10 (patch)
treec6ed3ab740269771e8ffa8f04fd57f1c9a345455 /source/gameengine/Network/SConscript
parentc344021b838a6fb2cbcc68b296144a734f74260f (diff)
* tweak linking priorities - should help for GCC users
* some lib renaming
Diffstat (limited to 'source/gameengine/Network/SConscript')
-rw-r--r--source/gameengine/Network/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript
index 0778418045f..6cbf8608788 100644
--- a/source/gameengine/Network/SConscript
+++ b/source/gameengine/Network/SConscript
@@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
-env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 160] )
+env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 150] )