diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-05 05:58:02 +0400 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-05 05:58:02 +0400 |
commit | 9216efcba2a5c62b081872da3fbd9c59524685bf (patch) | |
tree | 94dd2807542825330f7c28925ca767121fd787cd /source/gameengine/Network/SConscript | |
parent | fc8ba755bd1f9171064528761934e11ca43918ce (diff) |
== SCons ==
* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
Diffstat (limited to 'source/gameengine/Network/SConscript')
-rw-r--r-- | source/gameengine/Network/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript index f584503e109..3883dc71c9c 100644 --- a/source/gameengine/Network/SConscript +++ b/source/gameengine/Network/SConscript @@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw incs = '. #source/kernel/gen_system #intern/string #intern/moto/include' -env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core'], priority=[400] ) +env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core','player'], priority=[400,130] ) |