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authorCampbell Barton <ideasman42@gmail.com>2012-05-20 23:49:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-20 23:49:27 +0400
commit2d2d36fe3b2f3e7eed7d05714abc80f1a5a82303 (patch)
tree7ad54825db128e59312fbf787555fd91edf09a07 /source/gameengine/Network
parent5d9256404159670bec6d65557697accb5b3111b8 (diff)
code cleanup:
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
index a356b20ed1a..92ba6100359 100644
--- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
@@ -50,8 +50,10 @@ public:
virtual void NextFrame();
bool Connect(char *address, unsigned int port, char *password,
- unsigned int localport, unsigned int timeout) {
- return true;}
+ unsigned int localport, unsigned int timeout)
+ {
+ return true;
+ }
bool Disconnect(void) {return true;}
virtual void SendNetworkMessage(class NG_NetworkMessage* msg);