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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-07-20 14:22:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-07-20 14:22:49 +0400 |
commit | ef9357365c057e88d79c0701604cb2175d030520 (patch) | |
tree | 8068d01077b27739087f5def09bf24c72dd508ef /source/gameengine/Network | |
parent | 99c7b0d5c5b41a1efb8becb6f310d08d0d1620f1 (diff) |
Workaround #20324: clouds (and other) textures bump mapping generates black
faces. Only happens with scons/msvc and SSE enabled for raytracing. Why this
happens exactly I don't know, I've tried to look for errors in the code but
couldn't find any, the perlin noise code somehow is generating NaN values,
but it is getting sane inputs. I suspect this is due to the render module
being compiled with /arch:SSE and other parts not. For now I've made only
the render_raytrace module compile with SSE, which seems to solve the problem,
but is mostly a workaround.
Diffstat (limited to 'source/gameengine/Network')
0 files changed, 0 insertions, 0 deletions