diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-18 14:42:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-18 14:42:05 +0300 |
commit | da1f288f50238b2205b597f6c421898a97fda061 (patch) | |
tree | 6d837a2101e2a7fad093771a9e8e2bc144693ed6 /source/gameengine/Network | |
parent | 8d77002ae706be2d88a9f47e3cbd2bfb8e5854ed (diff) |
rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r-- | source/gameengine/Network/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Network/SConscript | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Network/CMakeLists.txt b/source/gameengine/Network/CMakeLists.txt index 3dde84d29c1..b46f6696efd 100644 --- a/source/gameengine/Network/CMakeLists.txt +++ b/source/gameengine/Network/CMakeLists.txt @@ -37,4 +37,4 @@ SET(SRC NG_NetworkScene.cpp ) -BLENDERLIB(bf_ngnetwork "${SRC}" "${INC}") +BLENDERLIB(ge_logic_ngnetwork "${SRC}" "${INC}") diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt index eae2971ce6a..9467b59310f 100644 --- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt +++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt @@ -35,4 +35,4 @@ SET(SRC NG_LoopBackNetworkDeviceInterface.cpp ) -BLENDERLIB(bf_loopbacknetwork "${SRC}" "${INC}") +BLENDERLIB(ge_logic_loopbacknetwork "${SRC}" "${INC}") diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript index dd23e1327eb..af76065cc94 100644 --- a/source/gameengine/Network/LoopBackNetwork/SConscript +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp' incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network' -env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] ) +env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] ) diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript index 3cf1747d013..1b63592d0a4 100644 --- a/source/gameengine/Network/SConscript +++ b/source/gameengine/Network/SConscript @@ -11,4 +11,4 @@ if env['WITH_BF_CXX_GUARDEDALLOC']: defs.append('WITH_CXX_GUARDEDALLOC') incs += ' #intern/guardedalloc' -env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] ) +env.BlenderLib ( 'ge_logic_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] ) |