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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-05 05:58:02 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-05 05:58:02 +0400
commit9216efcba2a5c62b081872da3fbd9c59524685bf (patch)
tree94dd2807542825330f7c28925ca767121fd787cd /source/gameengine/Network
parentfc8ba755bd1f9171064528761934e11ca43918ce (diff)
== SCons ==
* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r--source/gameengine/Network/LoopBackNetwork/SConscript2
-rw-r--r--source/gameengine/Network/SConscript2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript
index 2c27ee707f0..dd23e1327eb 100644
--- a/source/gameengine/Network/LoopBackNetwork/SConscript
+++ b/source/gameengine/Network/LoopBackNetwork/SConscript
@@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
-env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core'], priority=[400] )
+env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript
index f584503e109..3883dc71c9c 100644
--- a/source/gameengine/Network/SConscript
+++ b/source/gameengine/Network/SConscript
@@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
-env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core'], priority=[400] )
+env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core','player'], priority=[400,130] )