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authorCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
commite8397e6193452f6e93a19c5aa31d5effaff54f25 (patch)
treec4adb230624abb1c92b31482605e1927e819e6d2 /source/gameengine/Network
parent4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff)
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r--source/gameengine/Network/CMakeLists.txt5
-rw-r--r--source/gameengine/Network/LoopBackNetwork/CMakeLists.txt2
2 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Network/CMakeLists.txt b/source/gameengine/Network/CMakeLists.txt
index b46f6696efd..c337d6f48cb 100644
--- a/source/gameengine/Network/CMakeLists.txt
+++ b/source/gameengine/Network/CMakeLists.txt
@@ -35,6 +35,11 @@ SET(SRC
NG_NetworkMessage.cpp
NG_NetworkObject.cpp
NG_NetworkScene.cpp
+
+ NG_NetworkDeviceInterface.h
+ NG_NetworkMessage.h
+ NG_NetworkObject.h
+ NG_NetworkScene.h
)
BLENDERLIB(ge_logic_ngnetwork "${SRC}" "${INC}")
diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
index 9467b59310f..e7a170fef98 100644
--- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
+++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt
@@ -33,6 +33,8 @@ SET(INC
SET(SRC
NG_LoopBackNetworkDeviceInterface.cpp
+
+ NG_LoopBackNetworkDeviceInterface.h
)
BLENDERLIB(ge_logic_loopbacknetwork "${SRC}" "${INC}")