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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/Network
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'source/gameengine/Network')
-rwxr-xr-xsource/gameengine/Network/LoopBackNetwork/SConscript15
-rwxr-xr-xsource/gameengine/Network/SConscript17
2 files changed, 8 insertions, 24 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript
index 333dff4d987..292abc8e7a9 100755
--- a/source/gameengine/Network/LoopBackNetwork/SConscript
+++ b/source/gameengine/Network/LoopBackNetwork/SConscript
@@ -1,15 +1,8 @@
#!/usr/bin/python
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-ng_loopbacknetwork_env = library_env.Copy ()
+sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
-source_files = ['NG_LoopBackNetworkDeviceInterface.cpp']
+incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
-ng_loopbacknetwork_env.Append (CPPPATH=['.',
- '#source/kernel/gen_system',
- '#intern/string',
- '#source/gameengine/Network',
- ])
-
-ng_loopbacknetwork_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/NG_loopbacknetwork', source=source_files)
+env.BlenderLib ( 'NG_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype='game2', priority=25 )
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript
index 489bea7a970..998e6f36af3 100755
--- a/source/gameengine/Network/SConscript
+++ b/source/gameengine/Network/SConscript
@@ -1,17 +1,8 @@
#!/usr/bin/python
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-ng_network_env = library_env.Copy ()
+sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
-source_files = ['NG_NetworkMessage.cpp',
- 'NG_NetworkObject.cpp',
- 'NG_NetworkScene.cpp']
+incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
-ng_network_env.Append (CPPPATH=['.',
- '#source/kernel/gen_system',
- '#intern/string',
- '#intern/moto/include'
- ])
-
-ng_network_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/NG_network', source=source_files)
+env.BlenderLib ( 'NG_network', sources, Split(incs), [], libtype='game2', priority=15 )