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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-04 14:40:41 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-04 14:40:41 +0400
commitbade641408882919ef3f22b3d5223d533678120c (patch)
treebb5cbb5301de6ee285cb76b43dc4df2f303895c6 /source/gameengine/Network
parent6ed49857a4408bf413f4bf626229aa00d6c8cad7 (diff)
== SCons ==
* first working changes to get blenderplayer linking * blenderplayer/ moved into source/ (CMakeLists.txt changed for that too) * added externs for bprogname to gp_ghost, so that it links properly
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r--source/gameengine/Network/LoopBackNetwork/SConscript2
-rw-r--r--source/gameengine/Network/SConscript2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript
index be6545b4fd6..62b0a65a514 100644
--- a/source/gameengine/Network/LoopBackNetwork/SConscript
+++ b/source/gameengine/Network/LoopBackNetwork/SConscript
@@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
-env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 155] )
+env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 115] )
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript
index 804851973af..297cfdb6748 100644
--- a/source/gameengine/Network/SConscript
+++ b/source/gameengine/Network/SConscript
@@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
-env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core', 'player'], priority=[400, 150] )
+env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core', 'player'], priority=[400, 110] )