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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 20:57:08 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 20:57:08 +0400
commitdb33320df7f4db6480a15502baecaafefc1be63d (patch)
tree532ffe8782fec1909a8725b2eb0fe559af8ec704 /source/gameengine/Network
parent370850146f5ab1af11ec3a28abd1bad2f60314a4 (diff)
BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject.
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r--source/gameengine/Network/NG_NetworkScene.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h
index 58de9cf6af2..fc6367c3526 100644
--- a/source/gameengine/Network/NG_NetworkScene.h
+++ b/source/gameengine/Network/NG_NetworkScene.h
@@ -34,6 +34,11 @@
#include "STR_HashedString.h"
#include <vector>
+//MSVC defines SendMessage as a win api function, even though we aren't using it
+#ifdef SendMessage
+ #undef SendMessage
+#endif
+
class NG_NetworkDeviceInterface;
class NG_NetworkScene