diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 20:57:08 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 20:57:08 +0400 |
commit | db33320df7f4db6480a15502baecaafefc1be63d (patch) | |
tree | 532ffe8782fec1909a8725b2eb0fe559af8ec704 /source/gameengine/Network | |
parent | 370850146f5ab1af11ec3a28abd1bad2f60314a4 (diff) |
BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject.
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r-- | source/gameengine/Network/NG_NetworkScene.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h index 58de9cf6af2..fc6367c3526 100644 --- a/source/gameengine/Network/NG_NetworkScene.h +++ b/source/gameengine/Network/NG_NetworkScene.h @@ -34,6 +34,11 @@ #include "STR_HashedString.h" #include <vector> +//MSVC defines SendMessage as a win api function, even though we aren't using it +#ifdef SendMessage + #undef SendMessage +#endif + class NG_NetworkDeviceInterface; class NG_NetworkScene |