diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
commit | 9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch) | |
tree | 13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/Network | |
parent | c93d6f460662c79f6e82be51d2064517d7c79769 (diff) |
style cleanup: comment format
Diffstat (limited to 'source/gameengine/Network')
3 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h index 7581486c80a..8bbb1e91e35 100644 --- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h +++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h @@ -45,8 +45,8 @@ public: virtual ~NG_LoopBackNetworkDeviceInterface(); /** - * Clear message buffer - */ + * Clear message buffer + */ virtual void NextFrame(); bool Connect(char *address, unsigned int port, char *password, diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h index 6da478ecda5..7fcf799db31 100644 --- a/source/gameengine/Network/NG_NetworkDeviceInterface.h +++ b/source/gameengine/Network/NG_NetworkDeviceInterface.h @@ -49,16 +49,16 @@ public: virtual void NextFrame()=0; /** - * Mark network connection online - */ + * Mark network connection online + */ void Online(void) { m_online = true; } /** - * Mark network connection offline - */ + * Mark network connection offline + */ void Offline(void) { m_online = false; } /** - * Is the network connection established ? - */ + * Is the network connection established ? + */ bool IsOnline(void) { return m_online; } virtual bool Connect(char *address, unsigned int port, char *password, @@ -67,9 +67,9 @@ public: virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0; /** - * read NG_NetworkMessage from library buffer, may be - * irrelevant for loopbackdevices - */ + * read NG_NetworkMessage from library buffer, may be + * irrelevant for loopbackdevices + */ virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0; diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h index 5185849f8d7..6ed266557fc 100644 --- a/source/gameengine/Network/NG_NetworkMessage.h +++ b/source/gameengine/Network/NG_NetworkMessage.h @@ -123,8 +123,8 @@ public: } /** - * get the unique Network Message ID - */ + * get the unique Network Message ID + */ int GetMessageID() { return m_uniqueMessageID; } |