diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-29 07:35:56 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-29 07:35:56 +0300 |
commit | e8397e6193452f6e93a19c5aa31d5effaff54f25 (patch) | |
tree | c4adb230624abb1c92b31482605e1927e819e6d2 /source/gameengine/Network | |
parent | 4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff) |
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r-- | source/gameengine/Network/CMakeLists.txt | 5 | ||||
-rw-r--r-- | source/gameengine/Network/LoopBackNetwork/CMakeLists.txt | 2 |
2 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Network/CMakeLists.txt b/source/gameengine/Network/CMakeLists.txt index b46f6696efd..c337d6f48cb 100644 --- a/source/gameengine/Network/CMakeLists.txt +++ b/source/gameengine/Network/CMakeLists.txt @@ -35,6 +35,11 @@ SET(SRC NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp + + NG_NetworkDeviceInterface.h + NG_NetworkMessage.h + NG_NetworkObject.h + NG_NetworkScene.h ) BLENDERLIB(ge_logic_ngnetwork "${SRC}" "${INC}") diff --git a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt index 9467b59310f..e7a170fef98 100644 --- a/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt +++ b/source/gameengine/Network/LoopBackNetwork/CMakeLists.txt @@ -33,6 +33,8 @@ SET(INC SET(SRC NG_LoopBackNetworkDeviceInterface.cpp + + NG_LoopBackNetworkDeviceInterface.h ) BLENDERLIB(ge_logic_loopbacknetwork "${SRC}" "${INC}") |