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authorCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
commite8397e6193452f6e93a19c5aa31d5effaff54f25 (patch)
treec4adb230624abb1c92b31482605e1927e819e6d2 /source/gameengine/Physics/Bullet/CMakeLists.txt
parent4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff)
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CMakeLists.txt')
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index 89f2649cfc1..7a48c774cb9 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -51,6 +51,10 @@ SET(SRC
CcdPhysicsEnvironment.cpp
CcdPhysicsController.cpp
CcdGraphicController.cpp
+
+ CcdGraphicController.h
+ CcdPhysicsController.h
+ CcdPhysicsEnvironment.h
)
IF(WITH_BULLET)