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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
commitb8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch)
treed2d89da2a59f8955583f4968a35e48c578fd4d4c /source/gameengine/Physics/Bullet/CcdGraphicController.cpp
parent81d8f17843f92c6d6abbacb652ca22917910f4bc (diff)
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdGraphicController.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdGraphicController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
index a5577d5e7d2..92cba6e9afc 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
@@ -131,7 +131,7 @@ void CcdGraphicController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment*
{
CcdPhysicsEnvironment* phyEnv = static_cast<CcdPhysicsEnvironment*>(env);
/* Updates the m_phyEnv's m_cullingTree & m_cullingCache */
- if(getBroadphaseHandle()) {
+ if (getBroadphaseHandle()) {
/* insert into the new physics scene */
Activate(false);
m_phyEnv= phyEnv;