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authorCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch)
treecb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/Physics/Bullet/CcdGraphicController.h
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdGraphicController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdGraphicController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h
index 60ff475832b..15edfeb5759 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.h
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.h
@@ -33,7 +33,7 @@ class CcdPhysicsEnvironment;
class btCollisionObject;
///CcdGraphicController is a graphic object that supports view frustrum culling and occlusion
-class CcdGraphicController : public PHY_IGraphicController
+class CcdGraphicController : public PHY_IGraphicController
{
public:
CcdGraphicController(CcdPhysicsEnvironment* phyEnv, PHY_IMotionState* motionState);