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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-21 22:30:11 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-21 22:30:11 +0400 |
commit | 815e00917dcb4137f9687ab602f527920fa8c41d (patch) | |
tree | 4c089bc7f19a9249f59428268c8aa99edad1b438 /source/gameengine/Physics/Bullet/CcdGraphicController.h | |
parent | 6b600d079351fa5490d74d5661c47346196e57f3 (diff) |
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdGraphicController.h')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdGraphicController.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h index 72eb699ce5b..064f86040f6 100644 --- a/source/gameengine/Physics/Bullet/CcdGraphicController.h +++ b/source/gameengine/Physics/Bullet/CcdGraphicController.h @@ -42,7 +42,7 @@ public: void setLocalAabb(const btVector3& aabbMin,const btVector3& aabbMax); void setLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax); - virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax); + virtual void setLocalAabb(const MT_Vector3& aabbMin,const MT_Vector3& aabbMax); virtual void setLocalAabb(const float aabbMin[3],const float aabbMax[3]); PHY_IMotionState* GetMotionState() { return m_motionState; } |