Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMitchell Stokes <mogurijin@gmail.com>2013-02-21 22:30:11 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-21 22:30:11 +0400
commit815e00917dcb4137f9687ab602f527920fa8c41d (patch)
tree4c089bc7f19a9249f59428268c8aa99edad1b438 /source/gameengine/Physics/Bullet/CcdGraphicController.h
parent6b600d079351fa5490d74d5661c47346196e57f3 (diff)
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdGraphicController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdGraphicController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h
index 72eb699ce5b..064f86040f6 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.h
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.h
@@ -42,7 +42,7 @@ public:
void setLocalAabb(const btVector3& aabbMin,const btVector3& aabbMax);
void setLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax);
- virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax);
+ virtual void setLocalAabb(const MT_Vector3& aabbMin,const MT_Vector3& aabbMax);
virtual void setLocalAabb(const float aabbMin[3],const float aabbMax[3]);
PHY_IMotionState* GetMotionState() { return m_motionState; }