diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
commit | 4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch) | |
tree | e46c13dd84a493177c80af0715f8f9b09c333943 /source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | |
parent | e56f71400060f10f73bed6b5c52fc537e5a0d617 (diff) |
spelling cleanup
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index cf8a729aa88..0ece33a7f06 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1924,7 +1924,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA m_triFaceArray.resize(tot_bt_tris*3); int *tri_pt= &m_triFaceArray[0]; - /* cant be used for anything useful in this case, since we dont rely on the original mesh + /* cant be used for anything useful in this case, since we don't rely on the original mesh * will just be an array like pythons range(tot_bt_tris) */ m_polygonIndexArray.resize(tot_bt_tris); @@ -1986,7 +1986,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA /* force recreation of the m_unscaledShape. * If this has multiple users we cant delete */ if(m_unscaledShape) { - // dont free now so it can re-allocate under the same location and not break pointers. + // don't free now so it can re-allocate under the same location and not break pointers. // DeleteBulletShape(m_unscaledShape); m_forceReInstance= true; } |