diff options
author | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 16:41:40 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 16:41:40 +0300 |
commit | 83721682bb12a5b3c277e832241e0752fdb2df2e (patch) | |
tree | d3c4b1d6dc4e9a22e98a68dfd2427acc6da41156 /source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | |
parent | 5295202c2ca3ae6a57a0af0ddbd637c220760826 (diff) |
BGE: Change character jumping to char
* Change the character jumping variables and methods from int to char.
* Limit the maxJumps integer value from 0 to 255.
* Allow to set the minimum jump amount to 0.
Reviewers: panzergame, lordloki, moguri
Reviewed By: lordloki, moguri
Subscribers: agoose77
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1305
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index ab7097b19ca..6a1e52c9263 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -81,24 +81,24 @@ void BlenderBulletCharacterController::updateAction(btCollisionWorld *collisionW m_motionState->setWorldTransform(getGhostObject()->getWorldTransform()); } -int BlenderBulletCharacterController::getMaxJumps() const +unsigned char BlenderBulletCharacterController::getMaxJumps() const { return m_maxJumps; } -void BlenderBulletCharacterController::setMaxJumps(int maxJumps) +void BlenderBulletCharacterController::setMaxJumps(unsigned char maxJumps) { m_maxJumps = maxJumps; } -int BlenderBulletCharacterController::getJumpCount() const +unsigned char BlenderBulletCharacterController::getJumpCount() const { return m_jumps; } bool BlenderBulletCharacterController::canJump() const { - return onGround() || m_jumps < m_maxJumps; + return (onGround() && m_maxJumps > 0) || m_jumps < m_maxJumps; } void BlenderBulletCharacterController::jump() |