diff options
author | Daniel Stokes <kupomail@gmail.com> | 2012-02-27 01:57:51 +0400 |
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committer | Daniel Stokes <kupomail@gmail.com> | 2012-02-27 01:57:51 +0400 |
commit | b200c7a4df8f307599821fe08c6ae27895dcf14b (patch) | |
tree | 3a641b193069d92f1731eb45b91e18f1401e58a7 /source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | |
parent | 7068fee2dd7e7630ad5aa37971071ab7ac4baeb0 (diff) |
Fixing a crash when converting physics objects in the Game Engine.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index a22122a245e..9972f9916b9 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1431,6 +1431,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, if (!dm) { free_dm = true; dm = CDDM_from_mesh(meshobj->GetMesh(), NULL); + DM_ensure_tessface(dm); } MVert *mvert = dm->getVertArray(dm); |