diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-21 19:17:50 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-21 19:17:50 +0400 |
commit | 1c29d02305685a942742846c757775800202a52a (patch) | |
tree | 516370cd730151a5a6246a713f1622e40b0b287d /source/gameengine/Physics/Bullet/CcdPhysicsController.h | |
parent | 92829e821f345596edec123e06187186e2471027 (diff) |
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
Note: feature is still disabled.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index af146413c91..c45f4590749 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -149,6 +149,7 @@ struct CcdConstructionInfo m_margin(0.06f), m_collisionFlags(0), m_bRigid(false), + m_bSoft(false), m_collisionFilterGroup(DefaultFilter), m_collisionFilterMask(AllFilter), m_collisionShape(0), @@ -170,6 +171,7 @@ struct CcdConstructionInfo btScalar m_margin; int m_collisionFlags; bool m_bRigid; + bool m_bSoft; ///optional use of collision group/mask: ///only collision with object goups that match the collision mask. |