diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-01 20:00:59 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-01 20:00:59 +0400 |
commit | 31adad5b4d8dd7728a1a4d21ede7b34e6ff01a89 (patch) | |
tree | 66228fbc8a04bccf11e11a852ece8cce8054c9af /source/gameengine/Physics/Bullet/CcdPhysicsController.h | |
parent | 09e102fd01ae45ca7cd47cda8f788f0b5b1ce588 (diff) |
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index 54b4bcc40ee..37fa465351f 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -60,6 +60,7 @@ struct CcdConstructionInfo m_linearDamping(0.1f), m_angularDamping(0.1f), m_collisionFlags(0), + m_bRigid(false), m_collisionFilterGroup(DefaultFilter), m_collisionFilterMask(AllFilter), m_collisionShape(0), @@ -78,6 +79,7 @@ struct CcdConstructionInfo btScalar m_linearDamping; btScalar m_angularDamping; int m_collisionFlags; + bool m_bRigid; ///optional use of collision group/mask: ///only collision with object goups that match the collision mask. |