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authorBenoit Bolsee <benoit.bolsee@online.be>2009-11-16 02:58:56 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-11-16 02:58:56 +0300
commitb45ab480e07931406785c8fc877e7cee849c8998 (patch)
tree88dbf52d49d1a3c26a5f4683517cfd3d7d7adcbf /source/gameengine/Physics/Bullet/CcdPhysicsController.h
parent349fa813eaf413cd2f472e545e7ce2cb6b087b1c (diff)
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 69b16ca35bd..02d723472f6 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -432,6 +432,7 @@ protected:
// controller replication
virtual void PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl);
+ virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env);
// kinematic methods
virtual void RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local);