diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-04 23:07:39 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-04 23:07:39 +0400 |
commit | 210ab537ce34a31714d5073ff2e539a67aaea9af (patch) | |
tree | 6303f916ed2fe5e214e10f7283ce11a3304b9b0b /source/gameengine/Physics/Bullet/CcdPhysicsController.h | |
parent | b12f80168174623742ebe99186a89746a2646a97 (diff) |
improved deactivation, exposed more tweakable parameters to python,
fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index 53991e202e9..e0cba58cb53 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -52,7 +52,6 @@ class CcdPhysicsController : public PHY_IPhysicsController class PHY_IMotionState* m_MotionState; CollisionShape* m_collisionShape; - int m_sleepingCounter; public: int m_collisionDelay; @@ -126,6 +125,8 @@ class CcdPhysicsController : public PHY_IPhysicsController bool wantsSleeping(); + void UpdateDeactivation(float timeStep); + void SetAabb(const SimdVector3& aabbMin,const SimdVector3& aabbMax); |