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authorErwin Coumans <blender@erwincoumans.com>2005-08-13 12:05:48 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-08-13 12:05:48 +0400
commit4d7089d19b22c17a18e23344db3dd23bdefc692f (patch)
tree90983f59d94da4545feaa6d011d80ee5835f5bab /source/gameengine/Physics/Bullet/CcdPhysicsController.h
parent74dc0e191dcbbe1ee08c27233e9b31a266e7bd4d (diff)
these files missed the cvs commt yesterday, this should fix compilation problems
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index faef3e6c7d2..728a439866d 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -8,13 +8,12 @@
/// It contains the IMotionState and IDeformableMesh Interfaces.
#include "SimdVector3.h"
#include "SimdScalar.h"
-#include "SimdMatrix3x3.h"
-
class CollisionShape;
extern float gDeactivationTime;
extern float gLinearSleepingTreshold;
extern float gAngularSleepingTreshold;
+extern bool gDisableDeactivation;
struct CcdConstructionInfo
@@ -89,7 +88,7 @@ class CcdPhysicsController : public PHY_IPhysicsController
// kinematic methods
virtual void RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local);
- virtual void RelativeRotate(const float rotval[12],bool local);
+ virtual void RelativeRotate(const float drot[9],bool local);
virtual void getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal);
virtual void setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal);
virtual void setPosition(float posX,float posY,float posZ);
@@ -132,8 +131,6 @@ class CcdPhysicsController : public PHY_IPhysicsController
void SetAabb(const SimdVector3& aabbMin,const SimdVector3& aabbMax);
- void GetWorldOrientation(SimdMatrix3x3& mat);
-
};